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ONLINE COURSE
«DIGITAL DRAWING
FROM THE BEGINNING»



WE ARE GIVING
EVERYONE A
GRAPHICS TABLET

THINK THAT DRAWING CANNOT
OFFER
A DESERVE SALARY?

Register now

“Conceptual Art” Course Efbet


1

Are you passionate about drawing and want to transfer your skills from paper to the digital world?

2

Do you see your future in the animation film industry?

3

Do you want to design modern creative advertising?

4

Do you want to quickly advance in the field of game development?

4 compelling reasons why you should take a computer graphics course

Every product needs a visual design - a kind of business card of the brand that determines its popularity. That's why customers are ready to pay a lot of money to a 2D artist for the most creative and skillful work.

2D art is used in many industries: cinema, games, advertising, architecture, etc. This means you can learn a specialty that is needed in any field.

This hobby can serve as both a full-time job and a part-time job.

You have the freedom to choose whether you want to carry out projects on a freelance basis or work in an office.

HOW DO YOU START?

We have taken care of your comfort during the course by providing you with a graphics tablet and a laptop. All you need is the willingness to learn something new. In addition, the concept art course is divided into two phases that allow you to master the subject matter as efficiently as possible.



Preliminary

12 lessons, 30 hours

1.5 months

Main course

24 lessons + 2 coaching sessions 60 hours

3.5 months

The preparatory course Efbet is ideal for those who want to transfer their drawings to the digital environment but do not yet have the skills to work in PhotoShop and with a graphics tablet.

However, if you are already familiar with the features of a graphics editor and know how to hold a pen, we look forward to seeing you in the main 2D Graphics course.


TO THE COMPUTER GRAPHICS COURSE Efbet From ZERO you will learn «preliminary»


1

The basics of composition and color theory - essential knowledge for 2D artists and UI/UX designers.

2

Photoshop and learn how to create high-quality drawings in the editor.


3

graphics tablet and make sure that it is much more comfortable than a mouse or a screen.

4

Basic principles of visualizing different materials: metal, glass, wood, etc.

PREPARATION COURSE PROGRAM


Block 1. Introduction to the Photoshop interface. Simple collage.
Block 2. The basics of composition. The use of masks.
BBlock 3. The basics of perspective.
Block 4. Basics of chiaroscuro painting.
Block 5. Working with light and shadow.
Block 6. Theory of colors.
Block 7. The use of color.
Block 8. Drawing textures and materials.
Block 9. Working with textures and materials
Block 10. Game assemblies.
Block 11. cartoon character.
Block 12. Portfolio review.

UNIQUE BENEFITS OF THE CORE COURSE PROGRAM:

1

Portfolio Review – You will create a professional portfolio that will be reviewed by 2D ART experts at the end of the course.

2

Job Coaching – You will receive a case study with useful job search tips and learn how to reduce your job search time to weeks.

3

Trainers with practical experience – We have no theoreticians, the training is carried out by practitioners from top IT companies. Only real experience and useful knowledge.

MAIN COURSE PROGRAM

props

1. Introduction. The difference between illustration, concept and key art. The pipeline. Working with primitives.
2. Using references when searching for an idea, mood board.
3. Vector (path, shape), line drawing in Photoshop vector and raster.
4. Raster, perspective and isometrics. A grid for construction equipment. Breakdown into tones.
5. Volume and lighting.
6. Color and color combinations. Basics of color science.
7. Collage, texturing, post-processing.
8. Summary, discussion of work, correction of errors, design and presentation.

character

1. Introduction. Using characters. Archetypes. Monsters.
2. Setting. Character history.
3. Basic anatomy. Proportions. Stress lines. Dynamics and perspective.
4. Stylization. Stages of stylization. 5. The human anatomy.
6. Developing character attributes (accessories/weapons/assistants).
7. The importance of color in character design. Textures.
8. Discussion of errors. Post-processing and submission.

Landing Pages

1. Introduction. Aerial perspective. Planning. Breaking down tones.
2. Idea, plot, storytelling.
3. Composition, storytelling tools.
4. Logical connections. Filling the world: flora and fauna. Working with brushes.
5. Architecture (outdoors).
6. Photobash and collage. Materiality.
7. Color design and lighting when working with landing pages. The influence of lighting and color design on storytelling.
8. Completion. Post-processing, discussing mistakes, submission.

REGISTER FOR THE COURSE NOW